AGI-64 Brings Sierra Adventures to the Commodore 64
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We are happy to announce AGI-64 , a long-awaited AGI interpreter for the Commodore 64. It is currently around 75% complete for Space Quest 1 , which is completely playable now, and the engine aims to support most AGI games of the era.
The interpreter is in testing and already supports most standard AGI operations.
AGI-64 will be a free download when it is ready. It includes a tool that takes the .vol and .obj files you supply from your own library and compiles them into a 1 MB EasyFlash-compatible CRT file, which runs easily on third-party products such as Kung Fu Flash .
Save and load are both supported through real or SD card 1541-compatible drives on drive 8 using a custom disk format, with room for up to six saved games .
AGI-64 includes a custom background pre-processing technology that keeps the original artwork looking its best, loading fast, and running well on our 1 MHz best friend.
See AGI-64 in production, with screenshots .