The best thing that's ever happened for multiplayer games?
Hi, I'm Glenn Fiedler, I'm a professional game developer working on a 1000 player multiplayer space game .
These days I spend a lot of my time thinking about game server hosting costs, and especially egress bandwidth costs: the cost of bandwidth sent from my server out to players over the public internet.
This is because my space game sends a lot of bandwidth. 10-20 megabits per-second per-client, or 10-20 gigabits per-second for 1000 players.
This is way more than standard low player count games like Apex Legends , Counterstrike , Valorant and Marathon , which usually send something like 256 kbps, 512 kbps or maybe 1mbps per-client.
So when Amazon made this announcement, I was immediately interested:
To understand how huge this is, consider a game with an average CCU (concurrent users) of 100,000, with each client sending 1 Mbps. The cost of egress bandwidth at list price from AWS was $1,650,791 per month . Now it's zero .